Support for symposium to bring together experts from medicine, the physical and life sciences, computer science, and engineering to address the challenges presented by Big Data.
Support for initial planning meeting to develop a freshly conceived undergraduate course in video game design housed in Design Media Arts and cross-listed with Computer Science, with the longer-term objective of developing a broader undergraduate curriculum around video game history, theory and practice.
Support for inaugural symposium to showcase the diversity of the Institute for Quantitative & Computational Biosciences (QCB), drawing on the collaborative participation of the Institute for Biological Physics, the DOE Institute for Synthetic Genomics, the Bioinformatics Graduate Program, the California NanoSystems Institute, and the Clinical Translational Sciences Institute.
Archaeology increasingly uses three-dimensional recordings of excavations, buildings and landscapes as well as virtual reality models to reconstruct developments over time. With the increasing power and popularity of 3DVR gaming systems, immersive environments become viable stages in which archaeological and historical theories can be tested. For academic purposes, it is extremely important to clarify how much of an immersive environment is based on actual data and what the level of speculation is used for the reconstruction of each detail and phase.
A new symposium series to engage cross-campus collaboration at UCLA in the area of women's health scholarship and research, in particular connecting the College and the Health Sciences to solve complex problems involving women's health and wellness. This series includes both trainees and faculty and is the result of a previous strategic planning conference to promote "North and South" collaboration to improve women's health. Faculty of all disciplines can present their work-in-progress.