Archaeology increasingly uses three-dimensional recordings of excavations, buildings and landscapes as well as virtual reality models to reconstruct developments over time. With the increasing power and popularity of 3DVR gaming systems, immersive environments become viable stages in which archaeological and historical theories can be tested. For academic purposes, it is extremely important to clarify how much of an immersive environment is based on actual data and what the level of speculation is used for the reconstruction of each detail and phase. This workshop for faculty and students sets out to define the theoretical and practical parameters of an immersive, searchable environment, which enables queries, as well as critical commentary. The workshop will also explore the role of narrative as part of the understanding of history and archaeology in such an environment and will involve students in considering the creative and technical processes of such a well-research game environment. This approach to include students as critical producers, rather than consumers, can be developed into an engaging educational device.